نمونه سوالات ریدینگ آیلتس با جواب

1/5 – (1 امتیاز)

نمونه سوالات ریدینگ آیلتس با جواب

آزمون آیلتس مهارتهای زبان آموزان را در چهار بخش مورد ارزیابی قرار میدهد که یکی از آن ها بخش مربوط به مهارت خواندن است. متاسفانه ریدینگ آیلتس در سال های گذشته کمی سخت تر از قبل شده و گرفتن نمره بالا برای این بخش نیاز به دانش زبانی بالایی دارد.

در این مقاله سعی کرده ایم تا با در اختیار گذاشتن نمونه سوالات ریدینگ آیلتس شما عزیزان را با انواع سوالات و متون این بخش آشنا کنیم. از آنجایی که بخش ریدینگ آیلتس در آزمون های آکادمیک و جنرال متفاوت است، نمونه های جمع آوری شده نیز در دو بخش آکادمیک و جنرال در اختیار شما قرار گرفته شده است تا بر حسب نیاز خود بخش مربوطه را با دقت بیشتری مطالعه کنید.

نمونه سوالات ریدینگ آیلتس با جواب

همانطور که در مقاله تفاوت آیلتس اکادمیک و جنرال چیست گفته شد قالب متون آیلتس در آزمون های آکادمیک و جنرال با یکدیگر متفاوت اند، اما بخش سوم هر دو آزمون شامل یک متن 900 کلمه ای است که شامل 2 و یا 3 نوع سوال میشود. در این قسمت میتوانید نمونه سوالات ریدینگ آیلتس با جواب برای بخش آخر آزمون های آکادمیک و جنرال را مشاهده کنید. همچنین می توانید مقاله تکنیک های ریدینگ ایلتس را نیز مطالعه نمائید.

نمونه سوالات ریدینگ آزمون آیلتس با پاسخ

به متقاضیان شرکت در آزمون توصیه می شود : پکیج خودآموز آیلتس با 1600 تست طبقه بندی شده + 90 ساعت آموزش و 20 ویدیو تحلیل تست

The Story of Opium

Paragraph A

Opium is a substance that is derived by collecting and later drying the milky juice that comes from the seed pods of the poppy plant. The substance can vary in colour and may be yellow or could range all the way to a very dark brown colour. Opium has a very bitter taste that is comparable to other plants from similar families and a distinct odour that is clearly identifiable. The primary component of opium is twelve per cent morphine, which is an alkaloid that is often processed chemically to produce illegal drugs, such as heroin. Codeine and other nonnarcotic alkaloids are also found in the latex that is derived from the opium poppy plant.

Paragraph B

The history of opium dates back as far as the Neolithic and ancient times, when the drug was widely used in anaesthesia, as well as for ritualistic purposes. In ancient Egypt, opium was used as an analgesic and the Indians as well as the Romans both used opium during surgical procedures. Throughout the American Civil War, opium and various derivatives of opium were used. Morphine, opiods and synthetic opiates are all derived or come directly from the opium poppy, even in today’s medical use. While the medical world has evolved greatly and has manipulated opium to meet the needs of patients, the most raw form of opium, morphine, continues to be one of the most widely used analgesic drugs, even today.

Paragraph C

Opium use has many long- and short-term consequences that can be harmful to the body. Initially, the euphoric state that is caused by the drug can be relaxing and comforting, but long-term use of opium can lead to addiction and physical dependence. Many of the harmful consequences of using opium are related to the damage caused to the lungs from smoking the drug or to the consequences that are caused by derivatives of the drug. For many, the harmful consequences of opium will not present themselves until many years of use. However, for some, the effects of opium use are dangerous almost immediately and an overdose can lead to a risk of death.

Paragraph D

Today, heroin’s long journey to final use begins with the planting of opium poppy seeds. Opium is grown mainly by impoverished farmers on small plots in remote regions of the world. It flourishes in dry, warm climates and the vast majority of opium poppies are grown in a narrow, 4,500-mile stretch of mountains extending across central Asia from Turkey through Pakistan and Burma. Recently, opium has been grown in Latin America, notably Colombia and Mexico. The farmer takes his crop of opium to the nearest village, where he will sell it to the dealer who offers him the best price.

Paragraph E

Legal growing of opium for medicinal use currently takes place in India, Turkey, and Australia. Two thousand tons of opium are produced annually and this supplies the world with the raw material needed to make medicinal products. Traditionally, opium was obtained from the latex of the poppy plant by scoring the seed pods by hand and allowing the latex to leak out and dry up. The sticky yellowish/brown residue is then scraped off and harvested for use. Today, modern methods of opium harvest include processing the mature poppy plant by machine in order to get the latex out of the flowering plant. Overall, opium production has changed very little over the years, however, selective breeding of the plant has led to an increase in the content of the phenanthrene alkaloids morphine, codeine and thebaine. Currently, there are three main sources for illegal opium: Burma, Afghanistan, and Colombia. Opium and heroin are ideal trade products: they are in great demand, are very profitable to produce, and the products take up little space. With modern transportation, opium and heroin can be moved from one country to another within days or a few weeks. Both drugs have a long and stable shelf life, allowing the products to be stored for long periods of time.

Paragraph F

Opium was used for recreational purposes in China during the fifteenth century and on through the seventeenth century. It was nearly 300 years before the Chinese first realised that smoking opium was actually dangerous and could lead to physical dependence. In 1909, the International Opium Commission was formed to help regulate the shipping, sale and use of opium due to the dangers that were now widely known pertaining to the regular use of the drug. At this time, opium was first being purified into morphine and heroin, which are both highly potent drugs that have proved to be very much more dangerous than the raw opium itself. Recreational use of these drugs is now illegal in most countries around the world.

Paragraph G

In the early days, people did not worry too much about the physical dependence that opium and its derivatives created. Today, the dangers are well recognised and there are a variety of ways to help people who have fallen victim to it. Most of the time, inpatient or residential treatment will be the basis for recovery. These programs will utilise counselling in both individual and group sessions to provide a foundation for success in recovery. Following the counselling in an inpatient treatment facility, those in recovery will continue treatment in an outpatient facility that provides similar counselling and therapy in a less supervised environment.

Questions 1-7

The text on the previous pages has 7 paragraphs (A – G).

Choose the correct heading for each paragraph from the list of headings below.

Write the correct number (i – x) in boxes 1-7 on your answer sheet.

i           From Seed to Sale

ii          Government Agencies Chase Criminals

iii         Illegal Use

iv         Origins

v          Modern Production

vi         Effects

vii        High Profits Cause Conflicts

viii       Treating Addiction

ix         What is it?

xi         Famous Users

1   Paragraph A

2   Paragraph B

3   Paragraph C

4   Paragraph D

5   Paragraph E

6   Paragraph F

7   Paragraph G

Questions 21-23

Choose the correct letter A, B, C or D.

Write the correct letter in boxes 8-10 on your answer sheet.

8   Opium can be easily recognised by

A   its smell.

B   its colour.

C   its taste.

D   its packaging.

9   Opium has been used throughout history as

A   a drug to induce childbirth.

B   a poison.

C   a pain reliever.

D   a currency.

10   The dangerous properties of opium are

A   always apparent quite a long time after the first use.

B   not often experienced by users.

C   never experienced if opium is used in moderation.

D   sometimes experienced straight away in some users.

Questions 11-13

Complete the sentences below.

Write NO MORE THAN TWO WORDS from the text for each answer.

Write your answers in boxes 24-26 on your answer sheet.

11   The medicinal content of opium has been increased by the ……………… of the opium poppy.

12   It was the ……………… who first found that using opium was harmful.

13   ……………… for groups and individuals is often used to treat people addicted to opium.

Answers

1. B

2. D

3. F

4. H

5. I

6. K

7. (Sluice) gates

8. (the) chamber

9. Valves

10. Fertile land

11. Flour

12. 8 years

13. (Canal) tolls

نمونه سوالات ریدینگ آزمون آیلتس جنرال

نمونه سوالات ریدینگ آیلتس جنرال با جواب

آزمون ریدینگ جنرال آیلتس در بخش های اول و دوم خود شامل 2 زیر مجموعه است. به این صورت که در هر یک از این بخش ها شما باید 2 متن ریدینگ را مطالعه کرده و به سوالات مربوط به آن پاسخ دهید.

در این دو بخش از آزمون جنرال برای هر متن یک نوع سوال در نظر گرفته شده است. این در حالیست که در آزمون آکادمیک برای هر بخش یک متن به همراه 2 و یا 3 نوع سوال برای شما طراحی شده است و به دلیل تنوع سوالات در هر متن پاسخدهی به سوالات ریدینگ آکادمیک کمی سخت تر است.

در این قمست شما میتوانید نمونه سوالات ریدینگ آیلتس جنرال با جواب را مشاهده کنید. متن زیر برگرفته از یکی از آزمون های اخیر آیلتس می باشد.

Questions 1-8

Read the Information about Gateway Academy’s Pre-Sessional Courses. Then complete the sentences below.

Gateway Academy Pre-Sessional Courses

Our pre-sessional courses are ideal for students who have a conditional place at a British university, but who need to achieve a certain level of English in order to be accepted.  The course aims to provide students with the English language and study skills that they need in order to be successful at university or another academic establishment.  It is important to note that completion of the course does not guarantee students entrance into a university.  It is necessary for students to show during the course that they have understood the information and skills that they have been taught, and can incorporate it into their work.

Pre-sessional students at Gateway Academy will benefit from:

  • Small class sizes (no more than 10 students per class)
  • Twenty three hours of tuition per week
  • Individual support and tutorials
  • Regular guest lecturers
  • The use of the Academy’s study and recreational facilities, including the Language Library, the computer suite, and the academy’s sports facilities.
  • A varied social programme including evening entertainments and weekend excursions to popular tourist attractions and cities such as Stonehenge, Oxford and Stratford-on-Avon.

The course offers a holistic approach to learning, and covers reading, writing, speaking and listening skills.  During the course, students will receive instruction on important techniques such as summary-writing, analysing essay titles, organising writing, note-taking in lectures, giving seminars and making presentations.  Students will gain experience in working both individually and in groups.  As part of the course, all students will work towards a 5000-word project in their own field of study.  Students will receive guidance from their tutors on how best to conduct research and write it up effectively.  Students will also work towards a presentation on the same subject.

There is no final examination.  Students are assessed continuously, taking into account their attendance, successful completion of assignments and participation in class.  Students will be given a full report on their progress at the end of the course.  Students need to be aware that the course involves a great deal of coursework, which will require students to manage their time effectively.

Gateway Academy offers three pre-sessional courses.  A five-week course beginning in August is available for advanced level students; a ten-week course beginning in July is available for upper-intermediate students.  Intermediate level students should take our twenty-week course beginning in May.  Intermediate level students get a two-week break in July. 

For questions 1-8 Complete the sentences below.
Choose NO MORE THAN THREE WORDS from the text for each answer.

For questions 14-21 Complete the sentences below.

Choose NO MORE THAN THREE WORDS from the text for each answer.

  1. The Pre-Sessional course is suitable for students whose place at British university is …………………
  • During the course, students need to show that they can understand and ………………… new skills.
  • Students will be able to use many of the Academy’s ………………… while they are studying.
  • Students will have the opportunity to visit ………………… on Saturdays and Sundays.
  • Students will work both alone and ………………….
  • Students will have to research and write up a ………………… related to their subject area.
  • In order to successfully complete their assignments, students will have to ………………… well.
  • 8.  ………………… students should start their course in July.

Answers

  1. Conditional
  2. Incorporate
  3. Facilities
  4. Tourist attractions
  5. In groups
  6. 5000-word project
  7. Manage their time
  8. Upper-intermediate
نمونه سوالات ریدینگ آیلتس آکادمیک

نمونه سوالات ریدینگ آیلتس آکادمیک با جواب

به منظور آشنایی و تقویت ریدینگ آیلتس در آزمون آکادمیک در این قسمت میتوانید نمونه سوالات ریدینگ آکادمیک آیلتس با جواب را مشاهده کنید. همانطور که مشاهده میکنید متن زیر شامل 3 نوع سوال است و از قالب متون آکادمیک پیروی میکند. متن زیر برگرفته از متن سوم یکی از آزمون های گذشته آیلتس است.

READING PASSAGE 3

You should spend about 20 minutes on Questions 1-14 which are based on Reading Passage 3 below.

Video Games and Violence

For quite some time now, video games that involve significant amounts of violence have been blamed for growing numbers of violence by young people, the demographic most likely to play these games. Debate about this has even reached the courts, with both sides of the argument claiming that the scientific literature supports their opinions. Some experts involved have proclaimed that the debate is scientifically settled and that only people holding personal concerns and biases oppose these established truths. Scientifically, two competing social theories have been formulated about the potential effects of video game violence. The first is that video games increase violence because they teach players how to be violent and reinforce violent tendencies. The second theory is that video games have a possibly beneficial effect, because they provide a socially acceptable outlet for the release of aggression and thereby promote better mental health.

Articles reviewing the effects of video games on general populations have found links between playing violent video games and changes in behaviour, and/or thought process, with some finding that people who played realistic violent games for 45 minutes had a greater increase in violent and aggressive feelings than persons who played unrealistic violent video games or non-violent video games for the same period. What seems clear though is that certain populations are more at risk and/or are more likely to play violent video games than others. Studies suggest that at-risk individuals are usually male, have pre-existing personality disorders or traits, for example a conduct disorder, have pre-existing mental health conditions, have had difficult or traumatic upbringings, and are insecure with poor self-esteem. Children with attention deficit disorder were also seen to be at a higher risk of showing addictive behaviour to violent video games and that violent video games might be a significant risk variable for aggressive behaviour in persons who already have aggressive personality traits. There are, of course, plenty of other groups of people (probably the majority of users) who play and enjoy video games, with or without violence, that have no character disorders at all. Another recent key report which relied on parents’ self-report of their children’s video gameplaying behaviours suggests that spending a large amount of time playing violent video games was correlated with troublesome behaviour and poor academic achievement. The same study also indicated that children who played more educational games had more positive outcomes.

What is interesting is that the comic book debate of the 1950’s is eerily similar when compared to the current debate about the effects of video games on children. In 1954, the US Senate Subcommittee on Juvenile Delinquency held hearings on the effects of comic books on America’s youth. The primary focus of the Senate hearings was ‘crime and horror’ comic books, some of which graphically showed horrific images, such as dismembered bodies. Concerns were voiced that these comics would lead to a decline in public morals, an increase in violence and aggression, an increase in general lawlessness, and societal disrespect and deterioration. Medical and social science experts became involved in the debate, writing articles in reputable journals. Many of the concerns that dominate the current video game debate were also expressed and it could show the frequently experienced perception that violent behaviour is always more prevalent in the present than in the past and that people just search for a scapegoat on which to blame it.

Although many articles have suggested a connection between violent video games and aggression, several studies have found no such relationship. One study in fact showed that non-gamers and excessive gamers both had lower self-reported mental wellness scores than low to moderate gamers. This finding suggests that excessive playing may be detrimental, but that there are some protective and non-harmful consequences to playing in moderation. This finding is in line with social theory, which suggests that video games, like sports, may provide an outlet for individuals to work through aggression and, therefore, have better mental functioning and overall lower levels of aggression. The same study pointed to the positive attributes of violent video game playing, such as improved visual-spatial coordination, increased peripheral attention, and increased decision-making capabilities. People who play a lot of video games also generally have better overall computer skills than people who do not.

Another study examining the multivariate risk issues for youth violence showed that the most common positive predictors of youth violence were delinquent peer influences, antisocial personality traits, depression, and parents or guardians who use psychological abuse in family relationships. The factors that were not found to be predictive of youth violence included neighbourhood quality, parental use of domestic physical violence in intimate relationships, and exposure to violent television or video games.

A recent neurological study provided further evidence that video games do not increase violent behaviour by users. The study examined whether there was a change in brain imaging that suggested a loss of distinction between virtual and actual violence in players of violent video games compared with controls. What was found was that the ability to differentiate automatically between real and virtual violence was not diminished by a long-term history of violent video game play, and nor were gamers’ neural responses to real violence subject to desensitisation processes. This would indicate that video games do not cause people to lose their grip on what is real in comparison with what is fantasy.

Many questions are raised by the split nature of the scientific literature regarding violence and video games and it should also be remembered that a correlation does not prove a causation. Stakeholders need to examine the current video game debate in order to decide how to sensibly influence social policy.

Questions 1-7

Do the following statements agree with the information given in the text?

In boxes 1-7 on your answer sheet write:

TRUE               if the statement agrees with the information

FALSE              if the statement contradicts the information

NOT GIVEN    if there is no information on this

1   Violent video games are most likely to be played by people in their youth and middle age.

2   It has been claimed that people who still feel the effects of violent video games are not decided and clear have vested interests in the debate.

3   It is claimed that men and women are more or less equally threatened by the effects of violent video games.

4   One study has found a link between usage of violent video games and poor school performance.

5   Various violent video games are based on stories previously published in comic books.

6   Some of the comic books of the 1950’s had shocking images of mutilated people.

7   It has been claimed that violence has always been present in society and video games are just the latest thing to blame it on.

Questions 8-13

Complete the table below.

Write NO MORE THAN THREE WORDS from the text for each answer.

Write your answers in boxes 8-13 on your answer sheet.

Studies Defending the Use of Violent Video Games

Study 1● Non-gamers and excessive gamers had similar grading in terms of 8……………….. ● It shows excessive gaming can have protective effects. ● Similar ideas in social theory – users can rid themselves of 9………………. and therefore have a better mental condition. ● Gaming can improve visual-spatial coordination, peripheral attention, 10………………. And computer skills.
Study 2● It examined the various risk factors for youth violence – peers, personality, depression and psychological abuse. ● Non-factors were 11………………., violence at home and violent TV and video games.
Study 3● A neurological study examining variations in 12………………. when users interacted with virtual or real violence. ● Results showed that users’ differentiation between virtual or real violence was not affected by the use of violent video games. ● The 13………………. with regards to real violence in users’ neural reactions were also not affected. ● It shows video games do not affect people’s perceptions of what is real or what is fantasy.

Question 14

Choose the correct letter, A, B, C or D.

Write the correct letter in box 14 on your answer sheet.

14   What is the writer’s purpose in Reading Passage 3?

A   To defend the use of violent video game usage.

B   To discourage people from using violent video games.

C   To examine examples of violence by users of violent video games.

D   To review what has been discovered about the effects of violent video games.

Answers

1. FALSE

2. TRUE

3. FALSE

4. TRUE

5. NOT GIVEN

6. TRUE

7. TRUE

8. (mental) wellness scores

9. aggression

10. decision-making (capabilities)

11. neighborhood (quality)

12. brain imaging

13. desensitization (processes)

14. D

جمع بندی

بخش ریدینگ در آزمون آیلتس در سال های گذشته به بخشی چالش برانگیز برای بسیاری از متقاضیان آزمون آیلتس تبدیل شده که برای موفقیت در آن باید به طور کامل با ساختار متون و سوالات آزمون در بخش های آکادمیک و جنرال آشنا شوید. شما میتوانید در این مطلب با بررسی نمونه سوالات ریدینگ آیلتس با جواب ، با ساختار این بخش از آزمون آشنا شده و مسیر موفقیت را برای خود هموار کنید.

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